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Saros is pure action nirvana

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Saros is pure action nirvana
Published: April 24, 2026 at 07:00 | Source: theverge.com
Entertainment Close Entertainment Posts from this topic will be added to your daily email digest and your homepage feed. Follow Follow See All Entertainment Gaming Close Gaming Posts from this topic will be added to your daily email digest and your homepage feed. Follow Follow See All Gaming Games Review Close Games Review Posts from this topic will be added to your daily email digest and your homepage feed. Follow Follow See All Games Review Saros is pure action nirvana Returnal developer Housemarque is back with a PS5 exclusive that delivers a euphoric, trance-inducing experience. by Lewis Gordon Close Lewis Gordon Posts from this author will be added to your daily email digest and your homepage feed. Follow Follow See All by Lewis Gordon Apr 24, 2026, 7:00 AM UTC Link Share Gift Image: Sony Interactive Entertainment Entertainment Close Entertainment Posts from this topic will be added to your daily email digest and your homepage feed. Follow Follow See All Entertainment Gaming Close Gaming Posts from this topic will be added to your daily email digest and your homepage feed. Follow Follow See All Gaming Games Review Close Games Review Posts from this topic will be added to your daily email digest and your homepage feed. Follow Follow See All Games Review Saros is pure action nirvana Returnal developer Housemarque is back with a PS5 exclusive that delivers a euphoric, trance-inducing experience. by Lewis Gordon Close Lewis Gordon Posts from this author will be added to your daily email digest and your homepage feed. Follow Follow See All by Lewis Gordon Apr 24, 2026, 7:00 AM UTC Link Share Gift The alien world of Saros feels like it has been touched by King Midas. The sky is golden after another impossibly frequent solar eclipse; rocks, specifically those of the precious resource Lucenite, radiate a shimmering amber. Even the body of our gruff hero Arjun Devraj (played by Rahul Kohli) is liable to turn deep, opulent yellow as he ventures further into the wilds of Carcosa. Should he die (a regular occurrence), the game cuts to stranger, more cryptic images, one of which is a double bed covered in gold silk sheets. It’s a fittingly blingy aesthetic for this time when gaming has scarcely been a more gilded activity (seriously, have you seen how much a PlayStation 5 costs these days?). Yet this incidental resonance aside, the resplendent gold-tinted presentation speaks to a game where every frame feels ablaze with magnificent light. Saros is, among other things, a third-person bullet-hell shooter. This means that it is often throwing hundreds, if not thousands, of slow- and fast-moving projectiles toward you at any single moment. Some of these projectiles are golden; others are red and blue; all of them illuminate cavernous 3D arenas while you unload your own supernatural bullets into the ether. The result is mesmerizing, a kind of divinely spectacular fireworks display. If the experience of playing Saros , the new PS5 exclusive from Finnish studio Housemarque, is frequently transcendent, its sci-fi wrapper keeps the action grounded. Arjun is part of a rescue mission sent to the barren yet mineral-rich planet of Carcosa, charged with investigating an imperiled human colony. But the protagonist immediately gets stuck in a time loop, just as Selene did in Housemarque’s excellent previous game, Returnal . At various points, he is able to trigger eclipses that cause the world to both darken and become many magnitudes more deadly, filling up with writhing entities that strike a perfectly unsettling balance between organic and machinic, much like the steel monsters in The Matrix . The mashup of influences is familiar, yet carefully assembled in a way that makes Saros feel fresh: The supersized, bio-synthetic architecture is clearly influenced by H.R. Giger; the talk of Ancients evokes Ridley Scott’s Prometheus . Every gigantic portal made me think of Stargate ; the cosmic dread is pure Event Horizon . In the terror of the game’s standout visual leitmotif, a huge burning sun, Housemarque summons Danny Boyle’s underrated Sunshine . The infernal ambience is compounded by how Saros sounds: the belching bogs of Blighted Marsh; the whirring, gurning noises of machinery; Sam Slater’s massive, amped-up-to-11 soundtrack that segues seamlessly between doom metal and blaring club music, striking a kind of hellish harmony with the groans of the beasts Arjun has awoken from their slumber. There have been many moments while playing Saros when I’ve said quietly to myself, “fucking awesome.” That happened a few nights ago, but in order to explain what was special about that session, I need to actually explain the structure of the game. Saros , like Returnal , is a roguelite, meaning that it possesses a slightly less punishing run-based structure than Rogue -descending siblings such as Spelunky and Rogue Legacy . That’s not to say Saros isn’t hard — it can be. But the challenge is offset a little by the generous permanent upgrades
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